An Interview with Takashi Tokita, Director of 'Final Fantasy Dimensions 2'
Square Enix's latest premium release on mobile, Final Fantasy Dimensions 2 [$14.99], is an unusual game in a few ways. Perhaps its most curious quality is that it's a premium game built from the skeleton of a free-to-play game. We see the opposite happen often around here, but it's rare to see things go down this way. On top of that, it's been a good long while since the first Final Fantasy Dimensions [Free] released. Friends, I had questions. Fortunately, I had to opportunity to get some answers from no less than the game's director, Takashi Tokita.
You may not know his name, but you almost certainly know his work. Tokita was the lead designer of Final Fantasy 4 [$14.99], a co-director of Chrono Trigger [$9.99], and the director of Parasite Eve, among many other credits. He was part of the development team on the original Final Fantasy [$7.99] and has been instrumental in Square Enix's pushes into handheld and mobile gaming. I'm grateful that I had the chance to speak with Mr. Tokita about his latest project, and I'd like to share his answers with all of you. TouchArcade (TA): You've been involved with the Final Fantasy series since the very first game. Since then, we've seen the series take many interesting turns and forms. In your opinion, what makes a game 'Final Fantasy'"
Takashi Tokita (TT): I believe Final Fantasy is a series that helped lay the foundation for JRPGs - a term now used to describe an entire genre. In Japan, manga, anime, and games have served as...
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Kingdoms of Amalur: Re-Reckoning | PS4 |
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