'Blitz Breaker' Review - Battered but Unbroken
Finally, Blitz Breaker [$2.99] is home where it belongs. After initially getting released on PC, Reece Kelly's fast-reaction platformer is on mobile. It's always felt like a perfect fit for phones in particular, what with the ability to simply swipe in the cardinal directions to launch your hero that way. Sure, it works perfectly fine from a keyboard, but it was easy to imagine doing all this with a thumb on a touchscreen. Lo and behold, it works beautifully.
So, your hero can launch quickly in the cardinal directions, and won't stop until they hit something. Preferably, this 'something' is hopefully just a wall instead of a more deadly object, because spikes, bombs, and buzzsaws are out to ruin your day. You can also jump by tapping on the screen, which is a move that becomes necessary at certain portions. Like, when you're riding a conveyor belt and just need to hop from one to another, or you're on a sticky wall and need to jump off. But otherwise, the game does a lot with its simple set of mechanics. It's kind of tough to write about Blitz Breaker because the game largely nails what it's going for. Simple, mobile-friendly controls, with a structure that is friendly to short sessions is a winning combination. It just requires that the developer stick the landing, and Reece Kelly didn't screw it up. The game feel is important, and this allows for the quick reactions necessary to do well. And it tests you all the time, with difficult sections that keep popping up throughou...
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