Cyberpunk 2077 composer Marcin Przyby?owicz Talks About Designing Atmosphere with Sound - Videogames Blogs

Cyberpunk 2077 composer Marcin Przyby?owicz Talks About Designing Atmosphere with Sound



In a recent interview with Gamer Professionals, Cyberpunk 2077?s composer Marcin Przyby?owicz opened up about the task of making a hyper-futuristic world come alive. Pryzby?owicz begins by talking about his humble beginnings, which was scoring Zoo Vet: Endangered Animals, which released in 2008. Five years ahead of that he went on to score the incredibly poignant and atmospheric soundtrack for Witcher 3: Wild Hunt. Now, a decade later, he talks about what it means to approach such parallels in a genre.
The video game as a medium is really, it?s kind of the same as a T.V. series, or a motion picture, or a theatrical play, for example. It needs to have a custom approach with the music, a custom approach with the sound. Like with directing set decorations, characters, narration, all the other stuff. If we talk about The Witcher, obviously the source of inspiration would be totally different than with Cyberpunk 2077, or with any other project I did. Pryzby?owicz even talks about his three favourite games: DOOM, Heretic, and Baldur?s Gate. That love of industrial sci-fi and hardcore RPG game types provides ample assurance that Cyberpunk 2077?s soundtrack is in hands that will no doubt respect the genre.
There will be a heavier focus on source music this time around because of the game?s futuristic setting. Various devices, clubs, and media outlets will need to have their own distinct sounds to help shape the world accordingly, whereas The Witcher 3 was somewhat limited by the...
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