Respawn Devs Say Unreal Engine 4 Was the Best Fit for Star Wars Jedi: Fallen Order
Ahead of the title?s official unveiling, Respawn Entertainment confirmed Star Wars Jedi: Fallen Order would be powered by Unreal Engine 4. At the time, it was an interesting piece of news, given that Respawn?s other titles?Titanfall and Apex Legends?run on Source Engine. So why did the studio switch things up for the Star Wars project" According to Game Director Stig Asmussen and Respawn CEO Vince Zampella, the reasoning is simple. Unreal Engine was the best option for the game the team was making.
In an interview with Game Informer, Asmussen explained the project, even before Respawn new it would be Star Wars, was in early development prior to the team?s joining Electronic Arts. Thus, an engine such as Frostbite from DICE was not an option. When the studio did become associated with EA, there was never any pressure to use Frostbite from the publisher. Asmussen noted:
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POWERS - Season 2 - Episode 1 - PlayStation [HD] |
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