Street Fighter IV Could Have Been a ?Turn-Based Simulation? Game - Videogames Blogs

Street Fighter IV Could Have Been a ?Turn-Based Simulation? Game



Capcom?s Street Fighter series is known for its high skill ceiling, precision controls, and a need for quick reflexes. According to a recent interview with producer Yoshinori Ono, however, he originally sought to flip this expectation on its head by making 2009?s Street Fighter IV a completely ?turn-based? experience.
Believing the idea to be ?revolutionary? at the time, Ono conceded that convincing higher-ups at Japanese video game developer and publisher Capcom of his vision was ?really, really difficult.?

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