‘Journey’ Review – Still Stunning and Finally Portable
This week, Annapurna Interactive brought thatgamecompany’s superlative Journey ($4.99) to iOS. When they brought Flower to iOS a while ago, I was hoping Journey would follow but it seemed impossible. Journey is one of the best PlayStation games ever. I had a slight hope that it would be brought to iOS eventually once the PC version was released on the Epic Games Store but it still felt like something that was never going to happen. That made the shadow drop release even crazier, but here we are in 2019 with Journey and Sky: Children of the Light on iOS from thatgamecompany.
Journey has you playing as a robed figure exploring a massive desert. Your aim seemingly is to reach a mountain that’s always visible to you initially. Journey‘s story is told through a few cutscenes spread across the experience without any voices. The gameplay plays a big part in piecing together the narrative and I’ve found people interpreting things differently. You slowly find more scarf pieces and can jump or fly higher. Your scarf plays a very important part in the game. A lot of people compared ABZU from Giant Squid to Journey but I feel like even with Journey‘s vague structure, it handles the overall narrative much better. My main complaint with the core game has always been one of the later segments of the game that feels tacked on and breaks the flow. I don’t want to spoil things, but you will know when you reach there. The in-game mechanics for that ar...
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