‘Slay the Spire’ Review – Worth the Wait but Not Perfect on iOS
Slay the Spire ($9.99) has finally arrived on iOS as a universal release after a very long wait. Everyone has been looking forward to Megacrit’s roguelike deckbuilder and Humble Games finally brought it to iOS over the weekend. I’ve been playing it for a few days now on multiple iOS devices and other platforms for this review and I can safely say that the wait was worth it with a few caveats.
If you’ve never played Slay the Spire before, it blends deckbuilding games with roguelikes. Attempting to bring multiple genres together is something loads of developers try but I was blown away at how well designed Slay the Spire is even months ago when it arrived on consoles. Since then, the game has received multiple updates with new content and the game has finally arrived on mobile through iOS.
Slay the Spire has four playable characters that get unlocked through progression and through fulfilling a few requirements. They play very differently and I’d recommend sticking to one for the time being as you get your bearings of how the game plays and feels across multiple runs. Expect to die often as you learn to be better and you will definitely succeed as is the case with most roguelikes.
The basic flow of the game is you starting out the bottom of the map on the first act and your aim is to slowly climb upwards as you make decisions on which path to take. This allows you some freedom because one path can have a merchant while the other has a surprise u...
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