'Dofus Touch' Review - A Great MMO, Now on Mobile
About a year ago I had a sad realization that mobile MMO isn't really a living genre. For better or worse, mobile game development is most effective when creating innovative and elegant gameplay on a flat, straight forward canvas. Unfortunately not much of that is what you expect to see in an mmo. It should come as no surprise that one of the first jolts of life being thrust into the rotting carcass of the genre is about as close to a straight PC port as you could get. Dofus Touch [Free] is out now for iPhone and iPad and outside of some of the most recent updates this game is a carbon copy of the PC version.
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Depending on you general disposition, that last sentence could have been the lamest or coolest one you've read in a long time. Mmos are very polarizing in nature and Dofus is no exception so let's get some things out of the way. I am going to earnestly ask some questions and if you answer yes to any of them, you may experience annoyance or frustration playing Dofus. Do you enjoy quest driven gameplay" Do you enjoy non-repetitive gameplay" Do leveling grinds make you uneasy" Do you find animated sexualization out of place in 2016" (Yeah, I have to say yes to this one, more on this later.) Created by French developer Ankama, Dofus is a game that has more in common with eastern grind MMOs than western games that focus on quests and an easily reached end game/max level. The gameplay is very similar to...
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