'Guild of Dungeoneering' Review - Leading Warriors to Treasure and Their Demise
I first played Guild of Dungeoneering [$3.99] on PC at PAX South 2015, and I thought from the first time I played it that it would be perfect for mobile. Well, it took a year and a half between the game's continued development and PC release to finally make it happen, but this curious little roguelike where you use tile cards to build the dungeons as you traverse them and fight enemies using a separate card system, is well worth the wait. It has its own quirks and shortcomings, but really it's like nothing you've ever played before.
The whole concept of Guild of Dungeoneering is that you don't actually have direct control of any of your units as they move about, but you can influence their actions by laying down one of three kinds of tiles on the dungeon floor from a hand of 5 tiles each turn. You can lay down room tiles to create paths, though you have to make sure all adjacent exits are connected. No fake doors here! You can lay down tiles that contain gold, and these are useful because they really draw heroes to them, if you're trying to draw a specific path. You can also lay down enemy tiles. Now, you don't have to lay down any tiles at all, and you may wonder why you would want to lay down enemies at all. Well, it's based on the way that you level up. You can get to a higher level only by defeating an enemy of the same level as you, and enemies only drop loot that is on par with their level. So, in order to get powerful enough to defeat the bosses you'll face, you'll ...
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God of War and PlayStation Store Present: Chop | PS4 |
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