Hands-On with 'Lumines Puzzle & Music' - Yes, It Has Shinin'
Few genres have made the jump to free-to-play monetization models quite as smoothly and successfully as puzzle games have. That's why I was a little surprised when Mobcast and Q Entertainment announced Lumines was returning to iOS in both paid and free-to-play versions. The market is so different now compared to the period the last Lumines iOS game released, and to be honest, that version of the game didn't go over great to begin with. Lumines VS, the free-to-play game, is still a ways out from release, but Lumines Puzzle & Music, the paid game, has launched in a few countries ahead of its wide release this September. Since one of those countries is Japan and I love Lumines enough to keep buying it wherever it appears, I figured I'd give the game a go and let you all know how it turned out. Let's start by addressing the elephant in the corner: Lumines - Touch Fusion. The older iOS Lumines game, long since pulled from the store, earned the ire of many fans due to its clunky controls and IAP. Lumines Puzzle & Music appears to directly address both of those complaints. There is no IAP in the game, at least as of yet, and while the control setup mirrors the older game, it works a lot better here. It's more responsive, and perhaps just as importantly, the game is now played in portrait mode as opposed to landscape, narrowing the playfield and making it easier to swipe blocks from one end to the other. The developers have also brought the proverbial thunder with the sound...
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Hamsterdam - Launch Trailer - Nintendo Switch |
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