'Inside' Review - Try, Die, and Try Again - Videogames Blogs

'Inside' Review - Try, Die, and Try Again



For whatever reason, it seems like the fourth quarter of 2017 has been an absolute golden age of ports hitting the App Store. Playdead's Inside [Free] was just released, and we were lucky enough to be able to play through the game beforehand. As far as the iOS port is concerned, Playdead absolutely knocked this one out of the park. It's totally universal across the iPhone, iPad and Apple TV, optimized for the iPhone X, supports MFi controllers, and has totally seamless iCloud save syncing. The touch controls are even well done, and it's a free download with a one-time $6.99 (as of this writing) unlock. If there's a box they're not checking with this port, I don't know what it is. Unfortunately, I'm just not sure if I really enjoyed the game that much... But, more on that later. To give a little history on the legacy of Inside, it's effectively a spiritual successor to Limbo [$3.99]. (A game which we also didn't like that much, resulting in a review which was far more controversial than we expected.) Inside was originally released last summer on the Xbox One, PC, and PlayStation 4, with about a month between each platform's release. It takes place in a mysterious, surreal dystopian world with an actual color palette instead of Limbo's stark black and white art style. It was generally received favorably by critics, and won loads of awards for its art direction and sound design.

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Inside starts with a bang, with absolutely no i...
Source: Touch Arcade
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