'Journey Below' Review - Started From The Top, Now We're Here - Videogames Blogs

'Journey Below' Review - Started From The Top, Now We're Here



Inexplicably descending a dungeon full of trials, tribulations, and an eclectic cast of evil creatures that are dead-set on causing your avatar's demise - sound familiar" While it's extremely easy to draw parallels to Downwell [$2.99] - and such comparisons are certainly welcome, considering the latter was our Game of the Year Runner Up in 2015 - Journey Below [$2.99] manages to distinguish itself from similar titles through putting its own unique spin on the rock-hard, high-scoring gameplay that is so well suited to mobile gaming. It may not be the most expansive experience, but dig beneath the surface and Ravenous Games have managed to create a surprising level of depth in Journey Below that makes sure it doesn't stop being a highly compelling addition to the dungeon crawling genre.
As with Downwell, Journey Below is extremely easy to pick up, with only two controls in jumping and attacking. The latter serves as the sole method of eliminating the numerous creatures encountered within the twelve levels, however attacking also acts as a mid-jump dash, which has a significant degree of importance in dodging spikes and enemies within the maze. This is because, similar to titles such as Wind-up Knight [Free], your character forever moves left or right until a wall directs them in the opposite direction. Enemies vary from simple ground-based obstacles, flying critters that home in onto your avatar, cannons that fire projectiles around the screen, and ghosts that can trave...
Source: Touch Arcade
URL: http://toucharcade.com

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