'Legends of Heropolis' Review - Kairosoft Shows How to Go from Hero to Zero
I'll come to the point immediately today: Legends of Heropolis [Free]is a terrible game. If you had access to a state-of-the-art 1966 Batcomputer and asked it to show you the worst possible outcome of a merger between a Kairosoft sim and a Japanese free-to-play social RPG, Legends of Heropolis is what it would belch out on those little printed strips of paper before self-destructing. It's overly-busy, the UI is disastrous, there are elements included that make no sense whatsoever for the theme, and the battle system is monotonous button mashing. While there isn't much in the way of a hard paywall, you are required to be online, you have a stamina system to deal with, and there's a gatcha-type random draw for gear to entice you to spend real money. Not content to merely borrow from Japanese free-to-play hits, there are also timers on buildings that you can rush if you're willing to pay. It's a veritable Megazord of mean-spirited ideas. Since this is a Japanese game, the heroes referred to in the title aren't the capes and chiseled chins that Western fans might be expecting. Instead, it's a game based on Super Sentai, those rainbow-colored hero teams that were the basis for the popular Power Rangers franchise. I think it's a great idea for a simulation game. Sure, Chroma Squad kind of beat Kairosoft to the punch, but that's not on mobile yet and doesn't exactly play the idea straight. This being Kairosoft, however, means that there's going to be a lot of cruft grafted onto th...
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Shoppe Keep - Announcement Trailer | PS4 |
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