'Lumines: Puzzle & Music' Review - Shinin' as Bright as it Can
Ever since Tetris was used to deploy tens of millions of Game Boys into households across the world, puzzle games and handheld hardware have had a tight relationship. You'd be hard-pressed to find a handheld launch without a puzzle game of some sort on offer, but virtually none of them have been as important to their hardware's launch than Tetris was for the Game Boy. If you had to find a runner-up, however, the original Lumines on PlayStation Portable would surely be it. On hardware that offered some of the best 3D graphics that you could fit in your pocket, somehow the shining star of the system's early life was a falling-block puzzler. Granted, it was an incredibly stylish falling-block puzzler with an outstanding soundtrack. I don't know many PSP owners who don't have some kind of nostalgia for the game. The success of the first game, particularly outside of Japan, kicked off a series of Lumines releases across various platforms. The PSP got a direct sequel with some interesting music choices, the PlayStation 2 and PC got modified ports of those games, the Xbox 360 and PlayStation 3 saw follow-ups on their respective digital stores, and the PlayStation Vita received the lovely Lumines Electronic Symphony, which sadly failed to recapture the sales lightning in a bottle of the original. On the pocket telephone end of things, Lumines Mobile was released for a few different feature phones in 2006 by Gameloft, while an iOS version of the game, called Lumines Touch Fusion cam...
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