'Mega Man 1 - 6' Review - Mega-Bad Doesn't Begin to Describe It - Videogames Blogs

'Mega Man 1 - 6' Review - Mega-Bad Doesn't Begin to Describe It



Do not buy these. Just don't. Not even for a laugh. Not even because they're only a couple bucks a pop and what harm could it do" I am sitting here trying to imagine how these ports of the 8-bit Mega Man games could have been worse, and I'm coming up dry. Nothing is right about them. Nothing. It's like someone was given the graphic and audio assets of the games and were told to re-create everything else on their own. The gravity is off. Enemy behavior is off. Hit detection is weird, and even the recoil from getting hit doesn't work properly. The games are crash-prone. The framerate is awful. The default speed is absurdly slow and choppy, and while the faster speed setting makes things a little better, it's too fast, still choppy, and messes with the games' fundamental workings even more.
The UI is awkward, and some original background assets are gone. Background layers aren't working correctly, and things that are meant to be hidden or obscured by foreground objects just cruise right in front of them, no big deal. Oh, and yes, the touch controls are about as bad as some feared, and there is no MFi controller support. Friends, I pine for the halcyon days when I thought that would be the worst issue with the ports of these games.

Frankly, I'm baffled. These games run the gamut from 20 to 30 years old. The computer I owned in high school could emulate these games smoothly, and when I was in high school, Family Matters was still airing new episodes and The Simpsons was s...
Source: Touch Arcade
URL: http://toucharcade.com

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