'Oddworld: New 'n' Tasty' First Impressions - Charge up Your MFi Controller Before Playing
Along with tonight's absolute onslaught of new iOS game releases was a pleasant surprise: An iOS port of Oddworld: New 'n' Tasty [$7.99]. Originally released on the PlayStation 4 in the summer of 2014, it seemed like New 'n' Tasty flew under the radar for whatever reason. It was a total rework of the Playstation classic Oddworld: Abe's Oddysee, which when released all the way back in 1997 was in the running for numerous game of the year awards. Other entries in the Oddworld universe include the sequel, Oddworld: Abe's Exoddus which improved upon the original in a number of interesting ways, and Oddworld: Munch's Oddysee. I never played Munch's Oddysee as it was released as a launch title on the original Xbox, which was a platform I got in on kind of late, missing most of the early games. When I saw Oddworld: New 'n' Tasty pop up in our forums, my first reaction was, "Oh my, how is THAT going to control"" New 'n' Tasty very much is a console game, and as such, used practically every button on the PS4 controller including the D-Pad. Playing the game involves solving various platform puzzle elements in a 2.5D world where you're recruiting and commanding other mudokons (the name for the type of creature Abe is). You do this using a system called "GameSpeak" where you issue commands like stay, follow, and other simple things which all get mixed together to allow you to solve incredibly complex puzzles. On the PS4, all of these commands are mapped to butt...
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