Simogo Is the Latest Developer to Pull out of Mobile, Continuing a Worrying Trend of Top Talent Abandoning the Platform
If I challenged everyone who reads this article to come up with a list of developers who were absolutely instrumental in elevating the platform of touch-based mobile gaming from its meager roots of simple puzzle games and bad ports to what it is today, I'd expect to see Simogo on a vast majority of those lists. Simon Flesser and Gordon Gardebäck were without a doubt on the ground floor of proving to the world that the App Store (and Google Play) could be home to fantastic titles that even the most stodgy Real Gamer types would reluctantly acknowledge as must-play experiences. However, per a today's blog post it seems that Simogo sadly is the latest developer to find themselves walking away from mobile, the platform that they helped define- At least for the time being. Their story begins like so many indie iOS developers we've heard from this year: The advent of iOS 11 and Apple officially dropping support for 32-bit apps required developers of ancient (in App Store terms, anyway) to make a choice of either rendering all those games eternally broken or invest loads of time updating them. In Simogo's case, they put "months of work" into this, and "had [they] known back in 2010 that [they] would be updating our games seven years later, we would have shook our heads in disbelief." Time that Simogo would have spent developing new games instead was sunk into updates, as Apple seemingly has zero interest in preserving software compatibility on their platform. ...
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