'Spingun' Review - Spin to Win
There's very little that's more satisfying than an easy to grasp game. If it has shooting elements, great, it probably appeals to the little destroyer in us all. That's precisely why so many have flocked to Downwell [$2.99], as it has that "one more run" type of feel combined with a loveable art style and simple control scheme. It's something that you can just pick up and play, preferably on a convenient device like a smartphone, and just go to town with, for minutes or hours at a time. Spingun [Free] might not be as epic as some of those types of games, but it definitely has that feel.
It can't be said that Spingun lacks a simple (and surprisingly dire) premise. An entity known as "Goliath" is attacking your planet, and you've opted to stay behind to fight it while your family evacuates. What ensues is essentially an arcadey score attack game that involves a Space Invaders-esque ship and faceless, shaped enemies, but I appreciate the commitment to some sort of story. Most arcade-likes just throw you into a void without any context, and there's potential to explore this world that creator Andrew Armstrong has crafted in the future. At least, on a tertiary level. Although some folks are probably sick of the retro aesthetic by now, I dig the designs of both the ship itself and the enemies, as well as the array of colors it employs. Plus, the soundtrack is basically a digitized Lady Gaga album.
It also sports the "press the virtual button in this g...
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Splatoon 2 NA Open September 2020 - Finals - Part 3 |
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