'Super Mario Run', ReplayKit Live, and The Tech Death Spiral - The Carter Crater
Notice something missing from Super Mario Run [Free]" It's ReplayKit. You probably didn't, which is a shame because Super Mario Run would have been a fantastic flagship game for ReplayKit Live. This was the first Mario game released on a non-Nintendo system, after all. This was a watershed moment for both Nintendo and mobile gaming history. And it was a perfect moment to get people hooked into streaming from their mobile device using a feature specifically introduced in iOS 10 to do just that. Instead, we get nothing. And it's become the sad state of affairs for gaming features on iOS.
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Doesn't it seem nonsensical that on a major release that Apple partnered with Nintendo to promote in a way that they have done with no other game, a major gaming feature for iOS was roundly ignored" Well, in a normal universe, it would be nonsensical. But we live in a universe where Apple, the world's most reluctant gaming company, often leaves features like this to languish. I want to believe that cool gaming features introduced by Apple could work out, but with frightening regularity, they do not. Even from inception, ReplayKit Live seemed to doomed to failure ? it was barely mentioned at all at the WWDC keynote, only winding up in the Platforms State of the Union! ReplayKit in a recording facet has largely been ignored after it got a similar introduction at WWDC in 2015. And much like ReplayKit video recording, ReplayKit Live ha...
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Neon Chrome ? Launch Date Teaser Trailer | PS4 |
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