Developing the Silliness and Combat of Warcube - Videogames Blogs

Developing the Silliness and Combat of Warcube



Warcube, currently in Steam Early Access, has a name that sums the game up rather well. The player is a cube who fights. It's a bright, colorful game with a penchant for silliness; the demo I played at PAX began with rescuing a guy stuck in an outhose, who proceeded to have poop pellets keep falling out of his butt as he walked around. But the heart of the game is really its combat. Once an attack is made, everything slows down to allow the player to pull off crazy combos.
Developer Craig "Craigz" Zacok is one of the three founders of Haven Made, a company which operates more like a collective than a traditional studio, along with Rob Kopp and John Christensen. They ask questions and help each other as needed, but each is working on their own game.
Although Warcube is a physics-based action adventure game today, Craigz says that it has a messy lineage. After releasing his second mobile game, Bounce5, he took one of Kopp's ideas for a mobile take on Battle Chess and combined it with an idea he'd had for a game medieval cube warriors.

"It was really just a major pivot during a time when the Battlechess idea was kind of in limbo. Battlechess was turn based, and you kind of slid your guys at each other a la bumper pool, and in fact the 'slide attacking' element in Warcube is really the only thing that made the cut from it, totally Rob Kopp's idea there," says Craigz. "So I just did some alternate design frames for the game, and it ended up jus...
Source: indie games
URL: http://indiegames.com/

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State of Play - 6 de Agosto [ESPAĂ‘OL LATINO]

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