'Lightfield Hyper Edition' Q&A: A Look Back At Development
When trippy scifi-racer Lightfield was released on consoles last year, I quite liked the game for its abstract visuals and its wide open tracks. One thing was notably absent though, and that was a PC version. Now, with the game's Hyper Edition, you can race your friends on the PC as well.
I talked to Simon Wallner, co-founder of Lost in the Garden, about how the game has been doing so far, why they went with a console version first, and how the Austrian game dev scene is doing.
Tell me a little about the development of the original Lightfield - what went right, what could have been better"
Overall, we are quite happy with the core mechanic of flying around freely and snapping to surfaces for an extra speed boost, the level design, the visuals, and the audio. I think it turned out to be a very unique game that might bring something new the racing game genre.
On the other side, one large blind spot throughout the development was that we focused too much on the core and the freeform aspects of the game, and too little on giving the gameplay some much needed structure and direction. We started out with the ideal that that is it best to not put any artificial boundaries on the players and that too much structure and rigidity is bad. What we learned the hard way was that this is not really true and also an approach more suitable to toys, and less so for "actual games".
With the HYPER Edition we added all that missing structure and added a full campa...
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Nintendo eShop Weekly Highlights 11.13.2017 |
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