So A Ninja, Werewolf, And Thief Enter A Bar In Stealth-Shooter Roguelike Streets Of Rogue - Videogames Blogs

So A Ninja, Werewolf, And Thief Enter A Bar In Stealth-Shooter Roguelike Streets Of Rogue



In Streets of Rogue, your greatest weapon is choice. Do you take out a target as a body-possessing shapeshifter or hack into a building's security system" Do you abide by the law as a police office, or sneak through the shadows as a vampire" Bribe your way past guards, or turn into a giant and smash through with unstoppable force" This may seem like another randomly generated dual-stick shooter at a glance, but Streets of Rogue has some ambitious mechanics and gameplay to offer.

In Streets of Rogue, developer Matt Dabrowski plans to combine the open-ended tactics and layered systems of games such as Hitman and Deus Ex with fast-paced arcade pacing of your more common roguelike action games. In typical roguelike fashion, you must traverse levels and descend floor-by-floor, but these levels aren't the usual dungeons or corridors. Rather, they're sandboxes, filled with citizens and police and gangs, bars and inns and shops. NPCs interact with each other and go about routines, and it's into this interlocking web of people, places, and behaviours that you enter.
Soldier, scientist, hacker, bartender. Trader, police officer, convict. Business man, doctor, gang member. Each of those classes, among many more, have unique stats, perks, starting equipment, and gameplay constraints. The police officer can subdue and arrest citizens, but unwarranted violence will hurt your score. The gang member can recruit other members roaming the world, but will be attack...
Source: indie games
URL: http://indiegames.com/

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