Beenox’s Goal Was to Stay True to Crash Team Racing’s Roots While Shaking Things Up in Nitro-Fueled
As excitement for Crash Team Racing Nitro-Fueled ramps up, we?ve been fortunate enough to keep getting information about it from developer Beenox. This is a game that pulls on your nostalgia strings. After all, it does what the Crash Bandicoot N. Sane Trilogy did by offering a better look at a blast from the past. Games Radar+Â conducted an interview with Beenox Creative Director Thomas Wilson that had Wilson discuss how the team effectively balanced modernization with nostalgia-factor, which is an important thing to get right.
One of the main goals during development was to keep Crash Team Racing Nitro-Fueled as close to the original as possible, at least in terms of how it feels. Wilson said:
I fell in love with this game because of the awesome mechanics and the awesome track design and the personality that comes out of the characters, so our responsibility was first and foremost making sure that we were recreating that as close as possible?to really have the muscle memory kicking in as you play Nitro-Fueled.
The idea of jumping back into the remaster to find that it feels exactly as it did 20 years ago is exciting and will likely satisfy long-time fans. Wilson then added that even though the gameplay and feel of the game would remain the same as the original, Beenox injected personality within the animations, which are a major difference between the two games. He noted:
We talked about online and leaderboards but we can also talk about the personality that can be i...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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