Call of Duty: Infinite Warfare Multiplayer Impressions – Rigged to Kill
Call of Duty is the juggernaut of not only the video game world, but of the entertainment industry. It frequently smashes records, and the franchise?s annual releases set the pace of the holiday shoppinh season. Activision is in the middle of hosting its second Call of Duty Experience event (XP for short) in sunny Inglewood, California. PlayStation LifeStyle is here and bracing the heat of the blacktop (and fans in the crowd) to sit down and play all on offer. First up, the latest entry in this long-running series, Call of Duty: Infinite Warfare. Read below to get our initial impressions, and important information about the new game mechanics.
Player and Playspace
Lead Multiplayer Designer Joe Cecot stated that the core vision for Infinite Warfare focused on the “Player” and the “Playspace.” Levels tend to be lane-based, though these lanes are usually not as obvious as in a MOBA game. These playspaces were designed with four pillars in mind: there?s a fast time to combat, lanes force head-to-head engagements, there are never-before-seen environments the first time you play each map, and layouts are varied in their design. Though we were only able to play a handful of maps during the event, you could get a sense of lane design, and while the action occasionally occurred in hotspots, most of the time enemies were where you least expected them, and a common motif permeated the game: every second matters. Stop paying attention even for a moment, and yo...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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Xbox Launch Celebration |
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