Close to the Sun’s Railway System Was Designed to Fit the Teslapunk Setting - Videogames Blogs

Close to the Sun’s Railway System Was Designed to Fit the Teslapunk Setting



While the name Nikola Tesla often brings about images of a weird, yet good, inventor that makes the gadgets you use in a game, Close to the Sun is a horror game about a Tesla-worshiping world gone wrong. With the full launch coming soon, Studio Manager Roberto Semprebene has taken to the PlayStation Blog to talk about some of the game?s design.
The interview focused on what went into designing a pretty specific part of the game: the cruiser liner?s internal railway system. One of the first things he said the team had to figure out was how to get around such a big ship. It turns out the solution laid in electricity, specifically rail cars. Tesla is well known for his work on electricity and rail cars were one of the first electric means of transportation, so it seemed to make sense in having this be a primary way of getting around the Helios.
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