Deathloop Explains How Julianna Can Change Your Game, Arkane’s Own Spin on Respawns - Videogames Blogs

Deathloop Explains How Julianna Can Change Your Game, Arkane’s Own Spin on Respawns



Deathloop is a first person shooter with some unusual mechanics. With players trying to break a time loop by taking out eight different targets before the day ends, Black Reef will mix danger with the residents’ overwhelming urge to party the day away. Death is a very real possibility, and Arkane has explained how they’ll be implementing their own spin on a respawn mechanic. They also explain the many ways arch-enemy Julianna can change your game.
The island of Black Reef is stuck in a weird time loop, something of which its residents are all too aware. As such, they just want to party the day away… repeatedly. For Colt it feels like a prison and he’s eager to break the cycle. The residents don’t want the day to end and they’re perfectly willing to take Colt out at the first opportunity they get to stop him achieving his goal. This makes the island incredibly dangerous and death is inevitable. This is where developer Arkane’s “own spin on respawns” comes into play. Players get three reprises (or lives) per loop. If they find their previous body, they can recover all of the items they held when they died. If those lives are used up, the loop begins anew. Julianna Blake is just one of those ways a player’s quest will come to a premature end. She’s one of the game’s eight targets, known as Visionaries, that must be taken out in a single loop for the loop to be broken. She’s also actively trying to st...
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