Destiny 2 Update 1.2.3’s Exotic Armor Changes Revealed - Videogames Blogs

Destiny 2 Update 1.2.3’s Exotic Armor Changes Revealed



As revealed in its Destiny 2 roadmap earlier this month, Bungie is making further changes to the game’s exotic armor with upcoming patch 1.2.3. The developer has now provided some details, which you can find below. These changes are in addition to existing benefits unless noted otherwise.

Hunter
Lucky Raspberry

Increased chance to fully recharge your Arcbolt Grenade on Arcbolt Grenade hits.
Guarantees a recharge on getting a full chain that hits four targets.

While just about everybody could appreciate the theoretically infinite grenades Lucky Raspberry could generate, its purely random nature made many people shy away from it. With this change, your input will now affect the outcome, so plan your throws accordingly.

St0mp-EE5
Increased benefits when using Strafe Jump and Triple Jump.
The usage rate of St0mp-EE5 in the Crucible was fairly good, but since it mostly affected High Jump, people were somewhat pigeonholed if they wanted to change up their air game, so the other double jump variants were tweaked to have more impact.

Young Ahamkara?s Spine

Removed marking functionality.
Improved the Tripmine Grenade?s blast radius and throw speed, and made it so your Tripmine Grenades are harder to destroy.
Solar ability hits now grant some Tripmine Grenade energy.
The marking functionality, while useful in some circumstances such as in the Crucible, did not have much merit in PvE, so we removed it to head in a better direction. Now, your Tripmine Grenades are punch...
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ARMS Direct 5.17.2017

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