Dexed Review – Fire and Ice (PSVR) - Videogames Blogs

Dexed Review – Fire and Ice (PSVR)



The history of Dexed is an interesting one. Ninja Theory, the studio behind games like Heavenly Sword, Enslaved, and the coming Hellblade, held a game jam for a period of one month, and Dexed was a particular highlight of that event, created by eight Ninja Theory employees. They were allowed two additional months to polish Dexed, and the virtual reality on-rails shooter was released for PC based VR platforms back in September of 2016. Another couple months of optimizing for console, and the game is now available for PlayStation VR.
Dexed is an on-rails virtual reality shooter that uses opposing elements to create a level of challenge. Ice based enemies can only be taken down by fire projectiles, and vice versa. Attacking an ice enemy with ice will cause your score to freeze for a time, and fire causes your score to burn away for a few seconds. The duality of elements in helped along by the Move controllers, assigning one element to each hand. With two targeting reticles, it can be a bit difficult to wrap your mind around using both at first, but learning to separate each will lead to huge combos that can improve your score as you deftly move them around the environment, targeting the appropriate marks. It’s not as simple as just firing though. Holding down the triggers causes each reticle to mark targets, and releasing the trigger unleashes a barrage of the corresponding element, hopefully at the correct quarry. While it is playable with a DualShock 4 using R2 and...
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