Doom VFR Review – Going to Hell in a Headset (PSVR) - Videogames Blogs

Doom VFR Review – Going to Hell in a Headset (PSVR)



Doom has been a violent and bloody gaming staple for 25 years, and fans flocked to the critically acclaimed reboot that came out last year. As fans of virtual reality started thinking about experiences they want on the platform, Doom frequently appeared high on that list. Developers have been consistently impressing with the work they are doing in the headset, and Bethesda has been digging into their back catalog to see if they can leave their mark. Skyrim VR managed to be yet another amazing release of a game whose relevance just won’t go away, and Doom VFR takes the best parts of 2016’s Doom and puts players face-to-face with demons and their bloody insides.
If there’s one thing that’s clear, it’s that Doom VFR is Doom in virtual fucking reality (shame on you if you didn’t know what the F stood for). Bethesda has done an incredible job of recreating the experience of their games in VR, first with Skyrim and now with Doom. Unlike Skyrim, Doom is a wholly new game, instead of porting 2016’s game to virtual reality, and that may have been for the best. It feels tailor-made to the VR experience, instead of trying to make a fast paced shooter where movement is crucial work in the headset.
That’s not to say that Doom VFR isn’t fast paced. It’s quite fast, almost frustratingly so, if some control schemes are to be considered. Teleportation is the main focus of moving about the world, even being written into the stor...
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