Driveclub VR Review ? Gotta Go Fast (PSVR) - Videogames Blogs

Driveclub VR Review ? Gotta Go Fast (PSVR)



Upon booting up Driveclub VR, I couldn’t get over how ugly the game looked. PlayStation VR’s low fidelity made the game look like a bit of a mess with the world looking a bit choppy and muddied. Since it’s a port of existing assets, ones that were meant to be displayed on a television, it isn’t a surprise that it doesn’t look great, but it still threw me off. While not Forza Horizon 3 in terms of looks, Driveclub was a great looking racer in its own right, so I wasn’t expecting to be so disappointed visually.
Then I actually raced a few laps, and I totally forgot about how ugly it was. Sure, I noticed the occasional pop-in and things never looked as sharp as they should be, but the focus was purely on the racing. I was able to overlook its rough edges since the racing here is tremendous fun. While Driveclub has a deserved bad reputation due to its disastrous broken launch and missing features, it was eventually patched into a fine racing game. The Driveclub Bikes expansion was particularly rad, which makes its disappearance here all the more disappointing. Regardless of minor quibbles, Driveclub VR is able to keep that positive momentum going for the brand, and the addition of virtual reality makes it one of the premier racing games on PlayStation 4.

First-person cameras in driving games have always garnered a mixed reaction from players, but it feels absolutely essential in Driveclub VR. Actually being able to sit in the dri...
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