Ghost of Tsushima Won’t Feature an Infamous-Style Morality Meter
Sucker Punch?s Infamous franchise is known for presenting players with two key options when approaching major decisions. They can either choose to proceed as a villain or as a hero, which impacts Infamous? morality meter. In Ghost of Tsushima?s recent gameplay showing, it appears as though that dichotomy has evolved in some respects, since the protagonist, Jin, can either assume the role of Samurai or the Ghost. However, black and white choices on this scale won?t feature in Sucker Punch?s latest. Though the studio toyed with the idea of a karma system akin to Infamous, the team ultimately moved away from such a staple.
In an interview with IGN, Creative Director and Art Director Jason Connell divulged that a morality meter for Ghost of Tushima was once an idea. However,
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Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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