Infinity Ward Answers Questions About Zombies in Spaceland
Additional information on Call of Duty: Infinite Warfare‘s Zombies in Spaceland mode has surfaced. This is thanks to a livestream that Infinity Ward did on Halloween (which can be seen above), and an interesting interview with Infinity Ward?s Brian Bright and Jake Geiger that went up on the Activision Blog.
One interesting tidbit is that development on the Zombies in Spaceland mode began in April 2015. “We were working on other things in the game, but it was around April when some of us split off,” revealed Bright. “We started getting the zombie A.I. working into our code base and getting it up and running, and shortly after the whole team moved on the project.”
The mode’s project lead, Brian Bright, also described the decision to go with an 80s aesthetic: We were kicking around ideas about like a rock band on a stage when the zombie apocalypse happens in the mid-80s. So we had ideas about the Cold War era and all of the huge music festivals which were popular at the time. We were riffing off that back and forth, so we kind of knew then that we wanted to do 80s, and then we ended up framing it with the movie theater and Willard Wyler, the projectionist.
Artist Jake Geiger also went in detail on all of the work that went into the theme park’s design:
We had various people on the art team who did trips to a bunch of theme parks. That got everyone on the same page about where we were going. It got people into the mindset of...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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