Insomniac’s Spider-Man Has the Opportunity to Swing Higher by Learning From the Past - Videogames Blogs

Insomniac’s Spider-Man Has the Opportunity to Swing Higher by Learning From the Past



Insomniac’s Spider-Man video game was announced at E3 2016 and was shown off to a rousing applause, which is no surprise to anyone who knows the slew of titles he has starred in throughout the years. I knew we would be waiting a bit for this title, so it was back to replaying the older entries for me to help stave off my excitement. I?ve played almost all of the web-head?s adventures, save for some of the odd titles on the Amiga and C64 or mobile devices?because let’s face it, I have to draw the line somewhere. Going back through most of these though?the bad entries, as well as the good?I?ve seen that there are many elements in the various installments that should be brought to the new title in hopes of making it great. I hope they looked back as well and implement a few of the things I found from past Spider-Man games. Spider-Man?s first foray onto consoles was through the Atari, a less than stellar experience and far cry from the potential the character has, but interesting for the time. The aforementioned PC entries tried to do some neat things as well, even the Questprobe text adventure game, but no one should lose any sleep over missing out on these. I think the spectacular one got his first real shake on the Nintendo Game Boy with The Amazing Spider-Man (1990) and proceeded to leave his mark with several good entries for the 8 and 16-bit eras, at least in the beat ?em up and action genres, but what we really want to talk about are his exploits in 3D. Th...
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