Kojima Says He Didn’t Want to Make Linear Games After Experiencing The Phantom Pain’s Open World
Death Stranding developer Hideo Kojima has said that he decided to make his upcoming title an open world experience because it was hard for him to go back to making linear games after Metal Gear Solid V: The Phantom Pain.
In an interview with 4Players.de at gamescom 2019, where Death Stranding had quite the showing, Kojima said (translation via ResetEra):
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Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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