Layers of Bloober – From a Failed Basement Crawl to Psychological Horror Greatness - Videogames Blogs

Layers of Bloober – From a Failed Basement Crawl to Psychological Horror Greatness



Whenever I think of Bloober Team, I can?t help but remember the disastrous launch of Basement Crawl. Perhaps its seared into my mind because I had to review it and then deal with the fallout afterwards. So I?m always amazed when Bloober gets attached to yet another promising project. Theirs is a story of hope from a floundering developer to one that managed to emerge from that darkness despite overwhelming odds. Bloober Team?s story begins about five years prior to Basement Crawl though, and continues right up to E3 2019 and beyond.
Founded in late 2008, Bloober Team spent most of the next five years or making small profile games. Most of these titles received poor reviews or generally didn?t land on anyone?s radar, being tiny mobile/portable titles and a few tiny PSN releases late in the PS3?s life. Most of these games aren?t even worth mentioning by name as Bloober played around with finding its footing, exploring genres like puzzle, music, action, strategy, simulation, and even a MOBA. Looking at Bloober?s early work, it?s clear that the company didn?t exactly know what they wanted to be yet.
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