Neon Chrome and Bound Get PS4 Pro Support Detailed - Videogames Blogs

Neon Chrome and Bound Get PS4 Pro Support Detailed



It’s time to show new #photomode filters for #BoundPS4 coming soon in patch 1.02! Taken on PS4 PRO, 4K uncompressed https://t.co/rG5261GYHi pic.twitter.com/IupC82H42m
? Plastic (@plasticdemo) November 2, 2016

Both Bound and Neon Chrome will be getting updates to become PlayStation 4 Pro compatible.
Developer Plastic announced on Twitter that Bound PS4 Pro support will be added in the game’s 1.02 patch. They also released several gorgeous screenshots showing off the game running on PS4 Pro, which can be seen above. While the tweet was light on details, creative director Michal Staniszewski went to Reddit to give more details.
Here’s what Staniszewski told r/PSVR:
On PS4 Pro we are rendering edges of geometry in 4K native with multisampling antialiasing and the inner parts of polygons are upscaled from 1080P. Since our game uses mostly geometry and does not rely on texturing too much, I think we got into sweet spot and now we have nicely looking 4K at 60 Hz. I believe [though] that most of you are waiting for the information about PSVR upgrade. We are rendering twice as many pixels than on regular PS4 in VR and adding extra effects on top of that. This makes our game super sharp, literally hitting the display resolution of PSVR headset.
Meanwhile, Neon Chrome developer 10tons Ltd. revealed on their website that the shooter’s PS4 Pro patch is available now.
Here’s the 411 on what the update adds:
We were able to deliver true native 4K at...
URL: http://www.playstationlifestyle.net

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