Obsidian Reveals How The Outer Worlds Was Held Back by Current-Gen Hardware Limitations
Obsidian Entertainment?s The Outer Worlds won numerous accolades but there would have been more to the game had current-gen consoles not held development back.
As the PlayStation 4 and Xbox One near the end of their life cycles, the consoles tend to show signs of age especially when running graphically intensive games. Speaking to No Clip?s Danny O?Dwyer (thanks, Pure PlayStation), game designer Brian Heins revealed that the developers had to cut down a section of The Groundbreaker and reduce the number of NPCs as they ran out of memory budget.
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Source: PlayStation LifeStyle
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