Pillars of Eternity II: Deadfire Review – Stop and Go (PS4) - Videogames Blogs

Pillars of Eternity II: Deadfire Review – Stop and Go (PS4)



What was old is back again, with vengeance! The Pillars of Eternity franchise has come a long way from its humble origins as a Kickstarter that was a mere glimmer in the eye of developers that missed the ?real-time-with-pause? genre of RPGs. Taking cues from the likes of Baldur?s Gate and Icewind Dale, what was once proposed on a whim has now become a full-on resurgence, all while inspiring a later console port to boot. Pillars of Eternity II: Deadfire follows in these same footsteps, having laid siege to PC back in May of 2018, it?s now setting its sights on the console. Can this sequel manage to stand on its own as a towering success or will it end up lost in the wide shadow cast by its predecessor"
Cheating Death
Set in a world that?s seen five years pass since the events of the original installment, Pillars of Eternity II: Deadfire once again summons players to fill the role of ?Watcher.? After nearly dying in events that preceded the start of the campaign, the character makes a deal with the God of Death, in order to be revived. As you might expect when striking a bargain with a deity, this comes with a few strings attached. In this case, the task is following Eothas, who also just so happens to be the God of Light, in order to determine what he?s up to back in the land of the living.
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