Read How God Eater 3’s Gameplay & Settings Will Drastically Change - Videogames Blogs

Read How God Eater 3’s Gameplay & Settings Will Drastically Change



Still fresh from last week’s official reveal of God Eater 3, the Weekly Famitsu magazine has extensive first coverage of the highly anticipated new game. The highlight is a long interview with the IP general producer Yusuke Tomizawa, general director Hiroshi Yoshimura, and God Eater 3‘s producer Yuya Tomiyama, all from Bandai Namco. We have early excerpts of the interview courtesy of Hachima, which we have translated right below.

First of all, the team would like to apologize for the three years of inactivity after the release of God Eater 2 Rage Burst which was released in Japan in February 2015 (or two years if you count God Eater Resurrection which came out in October 2015).
After finishing development on GE2 Rage Burst, the team had to rethink on the appeal of God Eater series and what their users are desiring. After looking at the responses, the team faced a condition where the current God Eater has detached quite far away from what the fans have been really desiring. Although they will obviously take God Eater 3 to an evolution, the team (Tomizawa in particular) has been looking for market prospects including foreign expansions, because both GE2 Rage Burst and GE Resurrection had been highly valued overseas. The team also decided to go back to the original gameplay of God Eater where players should feel good on fighting enemies at a speedy pace.

God Eater 3 will take place after GE2 Rage Burst, in the vicinity of Fenrir headquarters (which is located in...
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