Respawn Talks About Titanfall 2 Multiplayer Test Weeked One Tech Success
In a post over on the official Titanfall 2 site, Titanfall 2 Lead Engineer Jon Shiring detailed some of the “success” Respawn has managed to get from this past weekend’s Titanfall 2 multiplayer test. While the info shared aren’t your usual X Pilots killed X Titans and so on, it does offer us a glimpse at the deeper, more technical side of these multiplayer tests and why they’re important.
First off, according to Shiring, “The goal for the Tech Test is to stress our server infrastructure to make sure it’ll scale and handle common events that are seen during a game launch.” He adds that they are doing two weekends of the tech test because the studio was sure it would encounter new problems that it has never seen before unless it launched the game to a massive number of players. Check out some of the details shared by Shiring regarding Titanfall 2’s servers and infrastructure.
First – Dedicated Servers
For Titanfall 2, we are running on a new server infrastructure with a company called Multiplay, who is responsible for running our fleet of dedicated servers to host games. And we run a LOT of servers – many thousands of servers all over the world. We also run them dynamically, so we boot them up before people need them, and shut them down when they aren’t needed anymore. We learned a lot this weekend about how fast players will join matches, and we?re using that knowledge to verify that we can spin up s...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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