Rocket League Won’t Run at 120FPS on PS5 Due to ‘How Backwards Compatibility is Implemented’ - Videogames Blogs

Rocket League Won’t Run at 120FPS on PS5 Due to ‘How Backwards Compatibility is Implemented’



Rocket League is one of the titles that?s supposed to get a bit of a boost on the newest consoles. At the end of the year, for example, the sports game will receive a patch on Xbox Series X allowing the game to run at 120 frames per second. For now, PlayStation 5 isn?t due to receive a similar update. Sony?s new console will instead run the backward compatible version of Rocket League at checkerboard 4K and 60FPS?just like PS4. So why isn?t Psyonix?s smash hit getting the same treatment across both of the new consoles" Apparently, it has something to do with the way backward compatibility works on PS5.
In a blog post earlier this week, the studio explained that the upcoming patch on Xbox Series X will add a ?Video Quality? setting. The new feature should enable players to select between Quality and Performance options, the former of which will see the title run ?at 2688×1512 resolution (70% of full 4K) at 120 FPS with HDR? on Microsoft?s higher end Xbox. Psyonix?s rundown of what to expect from Rocket League on PS5 featured no such update details. When asked for clarification by Push Square, the studio?s Senior Communications Manager, Stephanie Thoensen, divulged the following,
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