TGS 2016 Hands-on Preview – Valkyria: Azure Revolution a War of a Different Color (PS4) - Videogames Blogs

TGS 2016 Hands-on Preview – Valkyria: Azure Revolution a War of a Different Color (PS4)



While all three Valkyria Chronicles took turn-based SRPG combat and gave it a little bit more of an action twist, Valkyria: Azure Revolution goes the other way — it takes the skeleton of an action RPG and adds just a touch of turn-based flavor. In between the hacking and slashing and fast action, bringing up the an alternate menu of special moves offers the same time stopping afforded by the original Valkyria games.
Just as before, characters can take all the time in the world to decide exactly where to throw their grenades, aim their rockets, or whatever. Doing certain things in combat can cause psychological reactions in your enemies. For example, if I recall correctly, striking down a squad leader early can make other soldiers panic and hesitate during the heat of battle. Good stuff. Players control one character while AI handles the other two, though players can change which one they’re controlling at will. I might assume there’s some level of AI customization or guiding, but the demo either didn’t include or I just forgot to check or… nah, I’ll stop bullshitting you, I didn’t even think about it. But hey, that must mean the AI companions weren’t fucking up my program, right"
My objectives were similar to most missions in previous Valkyria games: I was to invade enemy territory and take over their outposts. In Azure Revolution, this involved less strategy and more hack-n-slash, but the gist was familiar.

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