Thanks to New Features, The Last of Us Part II is Naughty Dog’s Most Accessible Game
Naughty Dog isn?t known for producing the most accessible games, but the studio made an effort to turn things around. This change originally took shape during development on Uncharted 4: A Thief?s End. At the time, the team received a letter from someone who couldn?t complete Uncharted 2 due to rapid button presses for a Quick Time Event. Lead Gameplay Designer Emilia Schatz admitted that accessibility options in Uncharted 4 were ?pretty sparse,? but the studio still received positive feedback. With all of the above in mind, developers doubled down on such features for The Last of Us Part II, making it Naughty Dog?s most accessible project to date.
In an interview with The Verge, Schatz outlined the myriad options players will have access to upon booting up the sequel. One notable feature includes the ability to largely navigate the apocalyptic world using sound. Another presents itself in a zoom element via the DualShock 4?s touchpad. Regardless of the array of possibilities, Naughty Dog had one goal in mind?ensuring fans couldn?t get stuck like the aforementioned Uncharted 2 player.
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Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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