The Inspiration Behind Red Dead Redemption 2’s Landscapes Has Been Revealed - Videogames Blogs

The Inspiration Behind Red Dead Redemption 2’s Landscapes Has Been Revealed



Whether you?re already knee-deep in the swampy bogs of Lemoyne or trying to pull your company out of the snow-capped ice coffins of the Ambarino mountains, there?s no mistaking the visual feast accompanying every backdrop within Red Dead Redemption 2. We can see how much it’s evolved from GTA V. In an interview with Polygon, Rockstar North Art Director Aaron Garbut stated the team wasn?t looking to film or art for inspiration, explaining the need for a less passive experience.
Garbut noted:
We were building a place, not a linear or static representation, so while in the past we had looked to both, it no longer seemed as necessary or relevant. We are not building a passive experience. […] Numerous systems in our lighting, cameras, weather and time of day come together with the player?s actions and the world and characters we have built to create something unique and constantly changing. Garbut went on to explain that the connection between sky and landscape was an integral component of bringing RDR2?s setting to life in a way that felt ever-changing. By building the relationship between sky and landscape as one that melds the two seamlessly, players will have a more visceral sense of immersion when dramatic weather changes occur. To give this relationship an aesthetically pleasing form, Rockstar looked to landscape paintings for inspiration:
[We] looked to reality, we looked to the places that we were riffing from. […] However, there were certain areas li...
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