The Last of Us II’s ‘Believable Human Enemies’ Will Make the Experience Grim and Realistic
The Last of Us Part II director Neil Druckmann has said that Naughty Dog?s aim is to treat in-game violence realistically, and in order offer a grim and authentic experience, human enemies are designed in such a way that they won?t appear to be just another ?brain-dead obstacle.?
In an interview with the PlayStation Blog, Druckmann explained:
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Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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