Titanfall 2 Multiplayer Test Impressions – Mech Rodeo - Videogames Blogs

Titanfall 2 Multiplayer Test Impressions – Mech Rodeo



When Respawn first showed off Titanfall on Xbox One and revealed that it’s only coming to Xbox platforms, I admit, I felt a tinge of envy given I was a fan of the studio’s (back when they were Infinity Ward) brand of multiplayer, and I knew then that I wouldn’t be able to play it unless I bought an Xbox, which was not happening at the time. So when Respawn co-founder Vince Zampella all but confirmed that the sequel would be coming to PlayStation, even if I knew it would be far off, I was ecstatic!
Fast forward a few years, and lo and behold! The sequel, aptly titled Titanfall 2, will be released on the PlayStation 4! And not only that, we’re even trying out its pre-alpha demo test, too! Does it deliver on all the hype or does it run out of batteries (heh) while trying to stomp its competition" Let’s just say, Respawn is on the right track, but it needs a couple of more screws to make this mech dominate like they want it to. Important to note that all impressions you’re reading here are from the multiplayer test pre-alpha build, which means that we don’t know what tweaks Respawn has made since. I’m basing my opinion on that build, and seeing as this is a test and not an actual demo, I’ll hold off on criticizing the tech, connectivity issues and such (I will touch upon it, though).

Movement Barriers
First off, we’re only given two maps (Homestead and Boomtown) to play around in, but so far, the movement syste...
URL: http://www.playstationlifestyle.net

--------------------------------
 
Destiny 2 'Inverted Spire' Strike Gameplay - Commentary by Bungie's Mark Noseworthy | PS4

-------------------------------------