Trends Indicates More Players Buy Games For Graphics Than Story or Franchise History - Videogames Blogs

Trends Indicates More Players Buy Games For Graphics Than Story or Franchise History



The Entertainment Software Association has released its Essential Facts 2019 report, and it unveils a lot of intriguing trends in video game sales and consumer engagements with those games. Continuing to stay the course, video game content sales increased in 2018, hitting a total of $35 billion dollars. This is up $5 billion from 2017?s revenue. In those figures we see digital sales clearly dominating physical, with 83% of game sales being for digital merchandise. The combination of video game content sales, hardware, gaming accessories, and virtual reality equipment put the total industry revenue at $43.4 billion. It?s great to see the industry bringing in more money, but where is this increase coming from"

Well, it turns out that three out of every four households in the United States have at least one gamer living under the roof. The majority in this statistic are adults averaging around the age of 33, which most typically engage in games on their smartphone. Apart from that, adults who prefer to game on either a PC or a home console are a pretty close split. The average adult gamer is reported to have been playing games for an average of 14 years. When analyzing the reason that people decide which games to purchase, the ESA uncovered a very interesting purchasing trend. It turns out that, other than price, the largest factor when deciding what game to buy is the quality of its graphics. Interestingly, this matches the fact that the top three best selling games ...
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