Until Dawn Behind the Scenes: Creative Director Recounts PlayStation Move Beginnings & Evolution for PS4
Taking over four years for Supermassive Games to create, Until Dawn was a huge project that went through vast changes during development, ultimately becoming a next-gen horror title which set a new benchmark for the genre. Speaking to Kotaku, Creative Director Will Byles recounted his experience of making the game, starting at the beginning.Â
Until Dawn began as a PlayStation Move title, with the motion controller being a mandatory requirement. Byles explained, “Supermassive had this game it had been talking about for a while, which was a Move-controlled first-person torch-based [game].”
The response to the live demo during gamescom 2012 helped Until Dawn evolve into something more than just a Move title, as despite the “huge response” being positive, there was a lot of feedback from those wanting to play the game without the required Move peripheral. Supermassive then “sat down with Sony again,” deciding to go with the standard control pad instead. The transition from first-person to third-person is also explained by Byles:Â
When you have a flashlight, and a first-person camera, the lighting you?re using is a direct light from your lens, from your view. So you?d have this slightly rabbit-in-headlights feel when you looked at other people. But the second you got a camera outside of first-person [perspective], it suddenly looked awesome.
With Sony accepting these changes with enthusiasm, and with Until Dawn going on to...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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