Watch Dogs Legion’s ‘Relational Database,’ Called Census, Powers the Ambitious NPC System - Videogames Blogs

Watch Dogs Legion’s ‘Relational Database,’ Called Census, Powers the Ambitious NPC System



At E3 2019, Ubisoft unveiled its ambitious plan to allow players a chance at experiencing Watch Dogs Legion from the perspective of any NPC in the game. It?s clear that whatever system powers such a possibility is beyond complex. After all, there are supposedly about 20 versions of the script. What keeps everything moving seamlessly, though, how are an incredible number of characters generated at once and then instantly made playable" The answer is Census, the name for Ubisoft?s ?massive relational database.?
Though the database itself may be overwhelmingly complex, the way Creative Director Clint Hocking explains it makes the system seem rather simple. In an interview with Gamasutra, Hocking noted that everyone on the development team had to take part in Census? creation. Sound teams, art directors, engine architects, writers, and so on were all hands on deck. If ?all of the pieces? were going to be covered, everyone had to lend a helping hand in some way. According to Hocking,
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