‘GRIS’ Review – A Gorgeous and Unforgettable Experience
When Devolver Digital posted about GRIS ($4.99) on Twitter a long time ago, I was excited to check it out because they rarely disappoint me with published games. When I watched the trailer, I was a bit surprised because I think GRIS is the first game since Firewatch for me where I thought the trailer was too good to be true when it comes to visuals and animation. Both games aren’t pushing visuals for realism but the final aesthetic is absolutely my jam and I’m glad that GRIS proved me wrong when I played it in December on Nintendo Switch. It managed to be the perfect combination of exploration, light puzzle solving, and platforming without overstaying its welcome and was one of my favourite console games last year. I was obviously very excited when it was announced for iOS release.
GRIS has you playing as Gris who is a young girl dealing with the various stages of grief. As you make progress into the gorgeous locations in the game, you see Gris grow emotionally and slowly come to terms with what is going on. This includes gaining certain abilities and being able to bring more colour to the world. The narrative is told through non spoken short cutscenes and key in game moments that are masterfully animated.
When it comes to the core gameplay, expect a combination of light platforming with puzzle solving to go alongside exploration in a side scrolling experience. A lot of GRIS‘ experience is all about the journey and how Nomada Studio conveys differen...
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